Two bodies
in conversation.
Two independently tuned resonators turn a short excitation into a ringing body. Coupling sets their interaction; damping shortens the ring.

Everything from a normal snare hit to exotic elements crashing together in a higher dimension.
Earth-shattering explosionsCrystalline tingsQuantum fracturing popsBroken glassA pair of dropped car keys
All are available within Obsidian.
Press Play, choose a patch, and turn the Core controls.

Swipe across the instrument to reach every control.
OBSIDIAN / EXPLORER
Touch a sound-shaping knob, slider, or section button in the actual Obsidian interface. Its story appears here.
A / THE SOUND'S JOURNEY
Three voices meet before two movable filters. Noise enters between those filters, so their order changes what shapes the texture.
Comb first gives the voices a resonant body; Character then shapes that body and the Noise inserted between them.

ON THE ACTUAL PANELMove the filters to change which sound takes the final shape. Put the resonant comb first to ring the struck voices before Noise enters; reverse them and the comb also catches the added texture. The chosen type and settings move with each filter.
Choose a body, choose a character, and change their order. Each type remembers its own settings.

Earth-shatteringsounds!!


Two independently tuned resonators turn a short excitation into a ringing body. Coupling sets their interaction; damping shortens the ring.
Two FM pairs forge sidebands from clean tone to clang.
Eight sines stretch, scatter, and sculpt a ringing strike.
Seven noise types blend into the signal between the two filters, with their own decay. The second filter shapes the combined sound.
Explore Noise ↓Select a source to hear its role in words. The real Noise page above exposes rate, pitch, shape, color, note tracking, and the independent Noise Decay gate.

